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		<title>Season 4 Begins and Map Changes</title>
		<link>http://starcraft.org/2011/10/26/season-4-begins-and-map-changes/</link>
		<comments>http://starcraft.org/2011/10/26/season-4-begins-and-map-changes/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 21:59:29 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[StarCraft]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=301</guid>
		<description><![CDATA[Season 4 Begins Season 4 has arrived! Season 3 milestone rewards will be locked in at this time and bonus pools will reset. Hidden skill ratings used for matchmaking and league placement will carry over from the previous season, so players who have completed placement matches in a previous season will only need to play [...]]]></description>
			<content:encoded><![CDATA[<img src="http://starcraft.org/grafx/sc2l.jpg" class="topimage" alt="Starcraft 2 Ladder" />
<div class="bluehead"><strong>Season 4 Begins</strong></div>
<div class="blue">Season 4 has arrived! Season 3 milestone rewards will be locked in at this time and bonus pools will reset. Hidden skill ratings used for matchmaking and league placement will carry over from the previous season, so players who have completed placement matches in a previous season will only need to play one new placement match. Don’t forget to review the map changes which are coming in Season 4 as well.</p>
<p>Beginning with Season 4, two changes are coming to future ladder seasons:</p>
<ul>
<li>Each season will now last for approximately two months.</li>
<li>Grandmaster league placement time will be reduced to one week (from two weeks) to account for the reduced season length.</li>
</ul>
<p>Good luck, have fun!</p>
<div class="blues"><a href="http://us.battle.net/sc2/en/blog/3780105/Season_4_Begins-10_25_2011#blog">Source</a></div>
</div>
<hr />
<div class="bluehead"><strong>Season 4 Map Changes</strong></div>
<div class="blue">After reviewing player feedback, we’ve selected a 1v1 map pool composed of tournament-configured maps for the upcoming Season 4 of the StarCraft II ladder.</p>
<p>Six of the eight total maps in the Season 4 1v1 map pool will be maps that have been used in tournaments around the world. In addition, Shattered Temple and Metalopolis will be returning to the map pool, with close spawn positions disabled. Two non-tournament maps &#8212; Abyssal Caverns and Nerazim Crypt &#8212; will also be included. Players can veto these two non-tournament maps and still have a single veto remaining for the remaining maps, just as a player would in a major tournament.</p>
<p>These maps will be removed:</p>
<ul>
<li>Backwater Gulch</li>
<li>Searing Crater</li>
<li>Typhon Peaks</li>
</ul>
<p>These maps will form the new 1v1 map pool:</p>
<ul>
<li>Abyssal Caverns (non-tournament)</li>
<li>Antiga Shipyard</li>
<li>Metalopolis (close spawns disabled)</li>
<li>Nerazim Crypt (non-tournament)</li>
<li>Shakuras Plateau</li>
<li>Shattered Temple (close spawns disabled)</li>
<li>Tal’darim Altar LE</li>
<li>Xel’naga Caverns</li>
</ul>
<p>Depending on the feedback we receive regarding this approach to the 1v1 ladder map pool, we may move further toward a tournament-configured map format in future ladder seasons. We look forward to hearing what you think, and we hope you all have a great Season 4!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>The transition between ladder seasons is generally a time when we take the opportunity to make adjustments to the ladder map pool. In Season 4, the 1v1 pool will remain unchanged, but we will be removing the following maps from the 2v2 map pool:</p>
<p>(4)Khaydarin Depths<br />
(8)Tempest</p>
<p>They will be replaced with the following maps:</p>
<p>(4)Lunar Colony V<br />
(8)Magma Core</p>
<p>We have chosen to remove Khaydarin Depths and Tempest from the 2v2 ladder pool because expanding can be a challenge for certain team compositions on these maps, and they aren’t as balanced as we would prefer for other team compositions. We also wanted to focus on maps that start 2v2 teammates closer together at the beginning of a match. Lunar Colony V and Magma Core are maps that should address these issues.</p>
<div class="blues"><a href="http://us.battle.net/sc2/en/forum/topic/3424692558">Source</a></div>
</div>
]]></content:encoded>
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		<title>StarCraft II: Wings of Liberty PTR &#8211; Patch 1.4.2</title>
		<link>http://starcraft.org/2011/10/26/starcraft-ii-wings-of-liberty-ptr-patch-1-4-2/</link>
		<comments>http://starcraft.org/2011/10/26/starcraft-ii-wings-of-liberty-ptr-patch-1-4-2/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 21:33:25 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[StarCraft]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=287</guid>
		<description><![CDATA[StarCraft II: Wings of Liberty patch 1.4.2 on PTR StarCraft II: Wings of Liberty patch 1.4.2 is currently in development and now available for testing on the PTR. This patch contains some balance changes, as well as some bug fixes. By participating in the PTR, you&#8217;ll be among the first to test out the latest [...]]]></description>
			<content:encoded><![CDATA[<div class="bluehead"><strong>StarCraft II: Wings of Liberty patch 1.4.2 on PTR</strong></div>
<div class="blue">
<p><img src="http://starcraft.org/wp/wp-content/uploads/2011/10/sc2ptr.jpg" alt="" title="Starcraft II PTR" width="622" height="240" class="aligncenter size-full wp-image-297" /></p>
<p>StarCraft II: Wings of Liberty patch 1.4.2 is currently in development and now available for testing on the PTR. This patch contains some balance changes, as well as some bug fixes. By participating in the PTR, you&#8217;ll be among the first to test out the latest changes and help us ensure that when the patch is released, it&#8217;s of the highest possible quality.<br />
Details on how to access the PTR can be found in the <a href="http://us.blizzard.com/support/article.xml?articleId=36109&#038;searchQuery=ptr&#038;pageNumber=1">FAQ</a>. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Once you&#8217;ve had the chance to try things out, be sure to visit the <a href="http://us.battle.net/sc2/en/forum/1161017/">PTR forum</a> to discuss the patch.</p>
<h2>StarCraft II: Wings of Liberty &#8211; Patch 1.4.2</h2>
<h3><strong>General</strong></h3>
<ul>
<li>“Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.<br />
The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.</li>
</ul>
<h3><strong>Bug Fixes</strong></h3>
<ul>
<li>Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.</li>
<li>Fixed an issue which prevented footprint from being edited in the Footprint Editor.</li>
<li>Fixed an issue that caused the game to have missing icons and images on low end graphics cards.</li>
</ul>
<h3><strong>Balance</strong></h3>
<ul>
<li>PROTOSS</li>
<ul>
<li>Forge</li>
</ul>
</ul>
<ul>
<ul>
<ul>
<li>The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200</li>
<li>The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300</li>
<li>The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400</li>
<li>The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175</li>
<li>The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250</li>
<li>The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175</li>
<li>The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250</li>
</ul>
</ul>
<li>TERRAN</li>
<ul>
<li>Ghost</li>
<ul>
<li>EMP radius has been decreased from 2 to 1.5</li>
</ul>
</ul>
</ul>
<div class="blues"><a href="http://us.battle.net/sc2/en/blog/3780104/Patch_142_-_Now_Available_on_the_PTR-10_25_2011#blog">Source</a></div>
</div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>The StarCraft II &#8212; Blizzard DOTA &amp; Mod Tools</title>
		<link>http://starcraft.org/2011/10/23/the-starcraft-ii-blizzard-dota-mod-tools-panel/</link>
		<comments>http://starcraft.org/2011/10/23/the-starcraft-ii-blizzard-dota-mod-tools-panel/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 04:11:24 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[StarCraft]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=279</guid>
		<description><![CDATA[The StarCraft II &#8212; Blizzard DOTA &#38; Mod Tools The StarCraft II &#8212; Blizzard DOTA &#38; Mod Tools panel served to redefine the future for the ongoing development of custom mapmaking tools and features as well as shine a light on the possibilities for the future of creating top-quality mods. The panelists delved into the [...]]]></description>
			<content:encoded><![CDATA[<div class="bluehead"><strong>The StarCraft II &#8212; Blizzard DOTA &amp; Mod Tools</strong></div>
<div class="blue">
<p>The StarCraft II &#8212; Blizzard DOTA &amp; Mod Tools panel served to redefine the future for the ongoing development of custom mapmaking tools and features as well as shine a light on the possibilities for the future of creating top-quality mods. The panelists delved into the Arcade (formerly known as the Marketplace), the new tools that will be available to mod creators, and showed off the power of these robust tools with insight into the development of Blizzard DOTA.</p>
<p>Highlights from the panel included:</p>
<p><strong>Arcade</strong></p>
<ul>
<li>Arcade will serve as a hub for both free and premium games created by the community, for the community.</li>
<li>The commerce elements will come later on, but the changes made to the interface will serve as a foundation for custom games on Battle.net going forward.</li>
<li>Allowing custom game makers to charge for their games will incentivize higher quality custom games, benefitting players and game creators.</li>
</ul>
<p><strong>Goals</strong>:</p>
<ul>
<li>Easy to locate quality games</li>
<li>Play the games you want to play</li>
<li>Prepare a place for selling games</li>
</ul>
<p>Games will be easier to find right within the new Arcade button, while the single-player and multiplayer buttons will become merged into one. The Arcade interface will redefine and refine the organization of custom maps and mods making it easier than before to find what you&#8217;re looking for. Mods will be categorized as follows:</p>
<ul>
<li>What&#8217;s Hot</li>
<li>Up &amp; Coming</li>
<li>New &amp; Noteworthy</li>
<li>Featured Games</li>
</ul>
<p style="text-align: center;"><a href="http://us.media1.battle.net/cms/gallery/JGOHL9DDT44S1319129655769.jpg" rel="lightbox[279]"><img style="width: 400px; height: 250px;" src="http://us.media1.battle.net/cms/gallery/JGOHL9DDT44S1319129655769.jpg" alt="" /></a></p>
<p>You’ll be able to rate games or find games using a five-star rating system. Getting into the game you want will be easier than ever.To help players find and play less popular games, we’ll be adding a queuing system in which lobbies that have been open the longest will be filled first out of the pool of waiting “Fun or Not” players.</p>
<p>The Arcade will have something for everyone and select games will be available for Starter Edition, StarCraft II: Wings of Liberty, and StarCraft II: Heart of the Swarm accounts.</p>
<p><strong>Tools and Editor Improvements</strong></p>
<p>The Editor will be getting even better with improved debugging tools, UI Editing within the editor, a cutscene editor, and more.</p>
<ul>
<li><strong>Trigger Debugging Improvements: </strong>Improved performance analysis and added a code debugger that includes breakpoints, code stepping, callstack, and variable watch.</li>
<li><strong>UI Editor</strong>: Inspect, edit, and even move UI elements in-game. View in XML within the editor to refine UI elements and take design to the next level.</li>
<li><strong>Cutscene Editor:</strong>A new tool will be added allowing artists and designers to create their own high-quality cutscenes using existing game assets.
<ul>
<li>Control objects, lighting cameras, and define the timeline for events.</li>
<li>Preview the scene as you design.</li>
<li>Use triggers to modify the cutscene during playback to match game state.</li>
</ul>
</li>
</ul>
<p><strong>Art Tools</strong></p>
<p>Powerful new art tools will be added to the Editor to empower game creators to take their creations even further than before.</p>
<ul>
<li>Create custom art and models.</li>
<li>Model exporter plug-in for quick and easy model creation and editing.</li>
<li>Live link from the exporter to the Editor.</li>
<li>Fewer bugs to find and eradicate (unless they&#8217;re killer tomatolings.)</li>
<li>In addition, documentation, tutorials, and example files to educate and inspire game creators or budding game creators to take on their own projects.</li>
</ul>
<p><a href="http://us.media3.battle.net/cms/gallery/G0JNM4E4AXKL1319128146311.jpg" target="_blank" rel="lightbox[279]"><img class="aligncenter" style="width: 400px; height: 250px;" src="http://us.media3.battle.net/cms/gallery/G0JNM4E4AXKL1319128146311.jpg" alt="" /></a></p>
<p><strong>Blizzard DOTA</strong></p>
<p>So what do you do with all these new tools? You make something like Blizzard DOTA, our example of what a premier custom game can be<strong>.</strong></p>
<p>Blizzard DOTA is more than a showpiece for StarCraft II&#8217;s custom game tools. The designers have carefully considered what they want out of the DOTA experience. They&#8217;ve approached the creation of Blizzard DOTA with an eye to improving gameplay by challenging many of the assumptions about what DOTA-style games should be.</p>
<ul>
<li><strong>Fixing the Fantasy</strong></li>
</ul>
<p>The first step is &#8220;fixing the fantasy.&#8221; As one example, in many DOTA-style games it takes new players some time to learn that aggression is often penalized, particularly in the early phases of a match. Camping underneath a tower and defensively last-hitting incoming creeps isn&#8217;t necessarily intuitive, nor does it feel heroic. Blizzard DOTA&#8217;s design is geared toward more aggressive gameplay from the get-go in a number of ways, one being the design of mana towers. Blizzard DOTA&#8217;s mana towers have limited, slowly regenerating ammo, which means they can be exhausted and go inactive under a determined team-push. This design tweak rewards team-based aggression and feels more heroic.</p>
<p>In Blizzard DOTA, heroes don’t walk into battle… they charge in! Your hero will be riding in style on his or her mount, which allows you to quickly rejoin the fight, or move quickly from lane to lane.</p>
<p><img class="aligncenter" src="http://us.media1.battle.net/cms/gallery/1IFS99HOSN4Q1319134352679.jpg" alt="" /></p>
<ul>
<li><strong>Easy to Learn, Difficult to Master</strong></li>
</ul>
<p>In any DOTA-style game, every second counts and understanding stats and itemization can make the difference between a decisive victory or an untimely death. But it takes time to learn and absorb how stats work or what the best possible items are, which means players are often compelled to read and study guides before they even get started playing. This sort of minutiae is fine for RPGs where you&#8217;re immersed for hours in a character, but in DOTA-style games, having this level of complexity can make getting in and getting on your feet difficult. Blizzard DOTA matches are even more fast-paced than similar games and the time it takes to learn what you need to know is similarly shorter.</p>
<p>Blizzard DOTA will change the landscape of learning by:</p>
<ul>
<li>Simplifying stats into Damage, Health, and Mastery</li>
<li>Concentrating item choices into simplified categories &#8212; Stat Boosts, Consumables, Items, and Artifacts</li>
<li>Intuitive abilities that are quick to understand without complex math</li>
</ul>
<p>With the burden of memorizing long item lists or recipes removed, you can more easily get your head around which items will improve your hero. And in turn, you can spend more time in-game focused on exciting team-fights, and pushing your team to victory.</p>
<ul>
<li><strong>Epic Hero Roles</strong></li>
</ul>
<p>Blizzard DOTA will offer iconic Blizzard heroes that can take on one of four different role types:</p>
<ul>
<li>Tank</li>
<li>Support</li>
<li>DPS</li>
<li>Siege</li>
</ul>
<p>Each role has an opportunity to shine in its own right, even if it’s not the one delivering the killing blow. Tanks include Arthas, Stitches, and Muradin, with all having the ability to soak up damage and initiate fights. Support heroes like Uther, Tassadar, and Thrall are designed to help in team fights through healing and crowd control. DPS classes like Nova, Kerrigan, and Zeratul are hero-killing assassins. Newer in concept is the Siege role, which can outrange towers and do devastating damage from afar. These heroes include the Witch Doctor, Za&#8217;gara, and General Warfield in his siege tank.</p>
<p><a class="lightbox" href="http://us.media2.battle.net/cms/gallery/JTB0TM5FFKMX1319134586670.jpg" target="_blank" rel="lightbox[279]"><img class="aligncenter" style="width: 403px; height: 200px;" src="http://us.media1.battle.net/cms/gallery/53WUUH47K91E1319134026677.jpg" alt="" /></a></p>
<p>These are just a sampling of the heroes which will be included in Blizzard DOTA, but a huge focus with the game is ensuring that every hero and ability is truly unique. It’s about concentrated coolness and letting each role shine in its own way.</p>
<p><strong>Create a More Exciting Metagame</strong></p>
<p>So what do you do when faced with pushing gameplay to the next level? You add variety to spice things up.</p>
<ul>
<li>Territory control and merc camps &#8212; Find and control map locations to gain merc support and send them out to strengthen your creep waves and push lanes.</li>
<li>More exciting map bonuses like the new Stone Zealot &#8212; Conquer this behemoth and he’ll join you in destroying all that gets in its path.</li>
<li>Multiple maps &#8212; It’s not the same old map anymore; things are changing and so will the map choices with a change in terrain and new ways to approach the enemy. The possibilities are endless.</li>
</ul>
<p><img class="aligncenter" style="width: 371px; height: 339px;" src="http://us.media1.battle.net/cms/gallery/S4D9NSEPJE4M1319134946904.jpg" alt="" /></p>
<p><strong>Reduce Social Tension</strong></p>
<p>There is an inherent social tension to DOTA-style games, which can be an impediment to those who want to be able to join in and do their part. Blizzard DOTA sets out to reduce that social tension and get more players in on the action.</p>
<ul>
<li>Shorter, more intense games &#8212; Get in on the action and make your mark right from the start.</li>
<li>Hardcore team concept &#8212; The team is the thing and all roles can do their part to contribute to victory. Takedowns count for all members within range rather than damage or last hit.</li>
<li>Reward unselfish play &#8212; Even support heroes benefit simply by playing their role in battle and not just focusing on damage.</li>
</ul>
<p>Blizzard DOTA will provide a truly epic experience for all those who take part, and the potential for new and up-and-coming mod authors and mapmakers is limitless with the new and improved tools that will be introduced in the coming future. Look for a Blizzard DOTA beta test in the coming months, and the new Arcade features coming at or around the time Heart of the Swarm launches.</p>
<div class="blues"><a href="http://us.battle.net/blizzcon/en/blog/3768746/StarCraft_II_%E2%80%93_Blizzard_DOTA__Mod_Tools_Panel-10_22_2011#blog">Source</a></div>
</div>
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		<item>
		<title>Starcraft II: Heart of the Swarm Artwork</title>
		<link>http://starcraft.org/2011/10/22/starcraft-ii-heart-of-the-swarm-artwork/</link>
		<comments>http://starcraft.org/2011/10/22/starcraft-ii-heart-of-the-swarm-artwork/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 21:54:07 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[StarCraft]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=270</guid>
		<description><![CDATA[A few pieces of Artwork from Blizzcon]]></description>
			<content:encoded><![CDATA[<img src="http://starcraft.org/grafx/sc2hots.jpg" class="topimage" alt="Starcraft II: Heart of the Swarm" />
<p>A few pieces of Artwork from Blizzcon</p>
<p><a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Mission-loading-screen.jpg" rel="lightbox[270]"><img class="alignnone size-medium wp-image-274" title="Mission loading screen" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Mission-loading-screen-300x168.jpg" alt="" width="300" height="168" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Kaldir-concept.jpg" rel="lightbox[270]"><img class="alignnone size-medium wp-image-273" title="Kaldir concept" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Kaldir-concept-300x173.jpg" alt="" width="300" height="173" /></a></p>
<p><a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Char-concept.jpg" rel="lightbox[270]"><img class="alignnone size-medium wp-image-272" title="Char concept" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Char-concept-300x157.jpg" alt="" width="300" height="157" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Another-mission-loading-screen.jpg" rel="lightbox[270]"><img class="alignnone size-medium wp-image-271" title="Another mission loading screen" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Another-mission-loading-screen-300x168.jpg" alt="" width="300" height="168" /></a></p>
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		<title>Blizzard DOTA Screenshots</title>
		<link>http://starcraft.org/2011/10/22/blizzard-dota-screenshots/</link>
		<comments>http://starcraft.org/2011/10/22/blizzard-dota-screenshots/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 21:36:37 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[StarCraft]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=228</guid>
		<description><![CDATA[We got some screenshots to share with you! Here are some character specific shots We also grabbed some shots from the preview trailer:]]></description>
			<content:encoded><![CDATA[<p><a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Logo-BlizzardDOTA.jpg" rel="lightbox[228]"><img class="aligncenter size-medium wp-image-229" title="Logo-BlizzardDOTA" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Logo-BlizzardDOTA-300x170.jpg" alt="" width="300" height="170" /></a></p>
<p>We got some screenshots to share with you!</p>
<p><a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Zagara-laning.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-255" title="Za'gara laning" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Zagara-laning-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Zagara-laning-02.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-254" title="Za'gara laning 02" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Zagara-laning-02-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Witch-Doctor-is-about-to-get-blasted-by-the-tower.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-253" title="Witch Doctor is about to get blasted by the tower" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Witch-Doctor-is-about-to-get-blasted-by-the-tower-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Witch-Doctor-intervenes-on-Muradin-and-Thralls-duel.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-252" title="Witch Doctor intervenes on Muradin and Thrall's duel" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Witch-Doctor-intervenes-on-Muradin-and-Thralls-duel-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Warfield-Zagara-Stitches-on-a-mount-and-Uther.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-251" title="Warfield, Za'gara, Stitches on a mount, and Uther" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Warfield-Zagara-Stitches-on-a-mount-and-Uther-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Warfield-laying-down-heavy-fire.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-250" title="Warfield laying down heavy fire" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Warfield-laying-down-heavy-fire-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Warfield-defends-Thralls-assault.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-249" title="Warfield defends Thrall's assault" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Warfield-defends-Thralls-assault-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Thrall-in-the-lane.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-248" title="Thrall in the lane" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Thrall-in-the-lane-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Thrall-and-Tassadar.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-247" title="Thrall and Tassadar" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Thrall-and-Tassadar-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/The-item-shop-is-clean-easy-to-understand-and-uncluttered.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-246" title="The item shop is clean, easy to understand, and uncluttered" src="http://starcraft.org/wp/wp-content/uploads/2011/10/The-item-shop-is-clean-easy-to-understand-and-uncluttered-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Tassadar-close-up.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-245" title="Tassadar close up" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Tassadar-close-up-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Spawning-in-at-the-start-of-a-match.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-244" title="Spawning in at the start of a match" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Spawning-in-at-the-start-of-a-match-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Spawning-in-at-the-start-of-a-match-02.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-243" title="Spawning in at the start of a match 02" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Spawning-in-at-the-start-of-a-match-02-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Red-base-tower.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-242" title="Red base tower" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Red-base-tower-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Nova-and-Tassadar-vs.-Kerrigan-and-Zagara.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-241" title="Nova and Tassadar vs. Kerrigan and Za'gara" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Nova-and-Tassadar-vs.-Kerrigan-and-Zagara-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Muradin-and-Thrall-duel-as-Arthas-and-Stitches-look-on.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-240" title="Muradin and Thrall duel as Arthas and Stitches look on" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Muradin-and-Thrall-duel-as-Arthas-and-Stitches-look-on-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Lord-Order.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-239" title="Lord Order" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Lord-Order-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Kerrigan03.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-238" title="Kerrigan03" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Kerrigan03-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Kerrigan02.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-237" title="Kerrigan02" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Kerrigan02-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Huge-push-on-the-tower.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-236" title="Huge push on the tower" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Huge-push-on-the-tower-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Goblin-shop.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-235" title="Goblin shop" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Goblin-shop-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Creeps-in-the-lane.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-234" title="Creeps in the lane" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Creeps-in-the-lane-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Close-up-on-Muradin.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-233" title="Close up on Muradin" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Close-up-on-Muradin-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Assaulting-the-red-base.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-232" title="Assaulting the red base" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Assaulting-the-red-base-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Arthas-goes-for-the-tower.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-231" title="Arthas goes for the tower" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Arthas-goes-for-the-tower-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Arthas-fighting-OgreKing.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-230" title="Arthas fighting OgreKing" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Arthas-fighting-OgreKing-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>Here are some character specific shots</p>
<p><a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Tank.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-265" title="Tank" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Tank-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Support.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-264" title="Support" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Support-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Siege.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-263" title="Siege" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Siege-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/DPS.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-262" title="DPS" src="http://starcraft.org/wp/wp-content/uploads/2011/10/DPS-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/CharacterSelect_WitchDoctor.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-261" title="CharacterSelect_WitchDoctor" src="http://starcraft.org/wp/wp-content/uploads/2011/10/CharacterSelect_WitchDoctor-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/CharacterSelect_Thrall.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-260" title="CharacterSelect_Thrall" src="http://starcraft.org/wp/wp-content/uploads/2011/10/CharacterSelect_Thrall-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/CharacterSelect_Muradin.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-259" title="CharacterSelect_Muradin" src="http://starcraft.org/wp/wp-content/uploads/2011/10/CharacterSelect_Muradin-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/CharacterSelect_Arthas.jpg" rel="lightbox[228]"><img class="alignnone size-thumbnail wp-image-258" title="CharacterSelect_Arthas" src="http://starcraft.org/wp/wp-content/uploads/2011/10/CharacterSelect_Arthas-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>We also grabbed some shots from the preview trailer:</p>
<p><a href="http://starcraft.org/wp/wp-content/uploads/2011/10/screenshot.182.jpg" rel="lightbox[228]"><img class="size-medium wp-image-90 alignnone" title="screenshot.182" src="http://starcraft.org/wp/wp-content/uploads/2011/10/screenshot.182-300x169.jpg" alt="" width="300" height="169" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/screenshot.180.jpg" rel="lightbox[228]"><img class="size-medium wp-image-88 alignnone" title="screenshot.180" src="http://starcraft.org/wp/wp-content/uploads/2011/10/screenshot.180-300x169.jpg" alt="" width="300" height="169" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/screenshot.183.jpg" rel="lightbox[228]"><img class="size-medium wp-image-91 alignnone" title="screenshot.183" src="http://starcraft.org/wp/wp-content/uploads/2011/10/screenshot.183-300x169.jpg" alt="" width="300" height="169" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/screenshot.181.jpg" rel="lightbox[228]"><img class="size-medium wp-image-89 alignnone" title="screenshot.181" src="http://starcraft.org/wp/wp-content/uploads/2011/10/screenshot.181-300x169.jpg" alt="" width="300" height="169" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/screenshot.184.jpg" rel="lightbox[228]"><img class="size-medium wp-image-92 alignnone" title="screenshot.184" src="http://starcraft.org/wp/wp-content/uploads/2011/10/screenshot.184-300x169.jpg" alt="" width="300" height="169" /></a></p>
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		<title>Blizzard DOTA FAQ</title>
		<link>http://starcraft.org/2011/10/22/blizzard-dota-faq/</link>
		<comments>http://starcraft.org/2011/10/22/blizzard-dota-faq/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 20:43:29 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[StarCraft]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=221</guid>
		<description><![CDATA[Blizzard DOTA™ FAQ – BlizzCon® 2011 What is Blizzard DOTA™? Blizzard DOTA™ is a new official custom game for StarCraft® II, inspired by the Defense of the Ancients (DOTA) custom map for Warcraft® III. Much like other DOTA-style games, Blizzard DOTA is a team-based competitive game in which each player controls a powerful hero with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://starcraft.org/wp/wp-content/uploads/2011/10/Logo-BlizzardDOTA.jpg" rel="lightbox[221]"><img class="aligncenter size-medium wp-image-229" title="Logo-BlizzardDOTA" src="http://starcraft.org/wp/wp-content/uploads/2011/10/Logo-BlizzardDOTA-300x170.jpg" alt="" width="300" height="170" /></a></p>
<div class="bluehead"><strong>Blizzard DOTA™ FAQ – BlizzCon® 2011</strong></div>
<div class="blue">
<h3>What is Blizzard DOTA™?</h3>
<p>Blizzard DOTA™ is a new official custom game for StarCraft<sup>®</sup> II, inspired by the Defense of the Ancients (DOTA) custom map for Warcraft<sup>®</sup> III. Much like other DOTA-style games, Blizzard DOTA is a team-based competitive game in which each player controls a powerful hero with unique abilities, and works with his or her team to invade and destroy the enemy team&#8217;s base. We&#8217;re taking a fun approach to Blizzard DOTA and hope that players enjoy battling each other with heroes from across the various Blizzard universes.</p>
<p>Over the course of a match, waves of computer-controlled creatures for each team advance automatically across the map along different pathways. Players fight alongside these creatures to advance the battlefront, destroy enemy towers, and eventually push into the enemy base. Other points of interest are guarded by neutral hostile creatures; capturing and controlling these points grants bonuses to your team.</p>
<p>As your team kills computer-controlled creatures and other players, your hero will gain experience and levels to strengthen his or her special abilities. You&#8217;ll also earn gold which you can use to purchase upgrades and items to customize and improve your hero over the course of a match.</p>
<h3>What makes Blizzard DOTA stand apart from other DOTA-style games?</h3>
<p>We&#8217;ve always enjoyed the original DOTA and other DOTA-style games, as they&#8217;re known for deep and compelling team-based gameplay. One thing they&#8217;re also known for, however, is a demanding learning curve. We&#8217;re excited to do our own take on the genre, with the goal of applying Blizzard’s &#8220;easy-to-learn, difficult-to-master&#8221; philosophy to the overall design. We&#8217;re also adding gameplay elements to encourage more aggressive, fast-paced gameplay, as well as team fights all over the map.</p>
<p>One example of how Blizzard DOTA handles things differently is how towers work. The towers in the lanes are powerful entities that can quickly decimate enemy heroes that wander into their range. But unlike many other DOTA-style games, the towers in Blizzard DOTA have a limited amount of energy that slowly recharges over time. This means that a team making a concerted push against a tower can force that tower to run out of ammo, making it easier to overrun the position. This encourages more team-based aggression and reduces the amount of defensive, tower-hugging play in the early-mid game.</p>
<p>The &#8220;jungle&#8221; (the neutral area between lanes) is also handled a little differently in Blizzard DOTA. Many traditional DOTA-style games offer neutral creep camps that confer individual bonuses to players that clear out these camps. In Blizzard DOTA, the primary features of the jungle are power nodes, guarded by neutral creeps. Teams that take control of these nodes will add strength to their team&#8217;s creatures in the lanes. This means that gaining control of the jungle will push the battlefront in the lanes into your team&#8217;s favor, thus making the jungle nodes key points of interest on the map, ripe for team fights.</p>
<p>While those are just a couple features of Blizzard DOTA that we hope will encourage more aggressive gameplay and more team-based play styles, we also have an eye to making the learning curve easier. We don&#8217;t think players should feel compelled to spend an inordinate amount of time researching game guides and item builds before they&#8217;re even comfortable trying a different hero. Primarily, we&#8217;re interested in adding clarity by eliminating redundancies in hero abilities and items, and we think players will find this reflected in the design of the heroes and in-game item shop.</p>
<h3>How many heroes are included in Blizzard DOTA, and what roles do they play?</h3>
<p>The version we&#8217;re showing at BlizzCon includes 12 different heroes that fall into one of four different class types: tank, damage-dealer, support, and siege. Tanks function as advertised &#8212; they tend to be heavily armored and are designed to soak up damage as they initiate battle and try to control fights. Damage-dealers are the hardest-hitting heroes, but they tend to be more fragile &#8212; teams will need to keep them protected. Support heroes have abilities that can do a wide range of different functions in team fights such as healing, stuns, and other methods of crowd control. Siege heroes have a unique role. They can attack from long range, making them ideal for destroying enemy towers. They also tend to have abilities that affect a wide area, making them useful for controlling space in team fights.</p>
<p>We plan to add more heroes before we officially release Blizzard DOTA. One thing to keep in mind is that we want to ensure every hero and ability feels truly unique &#8212; we want quality over quantity. One of the pillars of our design philosophy with Blizzard DOTA is that the heroes should fit their roles very strongly and contribute from a team perspective. Not every hero needs to be a high-damage killing machine to be valuable to the team, and our game design is informed by that philosophy.</p>
<h3><strong>What kind of achievements and rewards will be included?</strong></h3>
<p>When Blizzard DOTA launches, you&#8217;ll get access to a small group of heroes to start with. As you play matches, more heroes will unlock. When you’ve earned all of the heroes, you can begin unlocking cosmetic &#8220;prestige&#8221; items by winning games with specific heroes. Prestige items can include alternate weapons, crowns, and other accessories.</p>
<h3>Will there be stat-tracking of any kind, such as ladders, skill ratings, and so on?</h3>
<p>Initially Blizzard DOTA will include an automated matchmaker based on skill, similar to the regular StarCraft II ladder. We&#8217;ll also track various stats such as number of player takedowns, towers destroyed, and average gold and experience gained per match.</p>
<h3>Will it cost money to play? Will Wings of Liberty™ or Heart of the Swarm™ be required?</h3>
<p>Currently we plan to offer a way to play Blizzard DOTA for free, possibly by including it as part of the StarCraft II: Starter Edition. However, we have not yet determined what type of content restrictions would be placed on those playing for free. We&#8217;re also discussing the possibility of offering exclusive content to players, such as special heroes for owners of Wings of Liberty™ and Heart of the Swarm™ (in regions with standard box business models, just for example), but this is also still to be determined. We&#8217;ll announce more details once those decisions have been finalized.</p>
<h3>What kind of post-launch support is planned? Will there be additional skins and heroes available for purchase or unlocked in some other way?</h3>
<p>We haven&#8217;t made any decisions at this time about what types of content and updates we will provide post-launch or how those would be made available. Right now we&#8217;re focusing on creating the best game we possibly can, and we’re looking forward to seeing what players think.</p>
<h3>Will there be a beta test? When will it start? How can I apply for the beta?</h3>
<p><strong></strong>Yes, we do intend to run a beta test for Blizzard DOTA sometime within the next few months. We&#8217;ll announce more details about how to participate at a later date.</p>
<h3>When will Blizzard DOTA be released?</h3>
<p>We don&#8217;t have a release date we can share at this time. We&#8217;ll have a better idea for a release window after we start beta testing.</p>
</div>
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		<title>Blizzcon: Photos from Day 1</title>
		<link>http://starcraft.org/2011/10/22/blizzcon-photos-from-day-1/</link>
		<comments>http://starcraft.org/2011/10/22/blizzcon-photos-from-day-1/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 20:09:03 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[BlizzCon]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=184</guid>
		<description><![CDATA[Just a collection of photos from the folks on the floor! &#160;]]></description>
			<content:encoded><![CDATA[<img src="http://starcraft.org/grafx/blizzcon.jpg" class="topimage" alt="Blizzcon" />
<p>Just a collection of photos from the folks on the floor!</p>
<p><a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-031.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-212" title="Blizzcon Photo (1)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-031-150x150.jpg" alt="Blizzcon Photo (1)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-030.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-211" title="Blizzcon Photo (2)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-030-150x150.jpg" alt="Blizzcon Photo (2)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-029.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-210" title="Blizzcon Photo (3)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-029-150x150.jpg" alt="Blizzcon Photo (3)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-028.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-209" title="Blizzcon Photo (4)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-028-150x150.jpg" alt="Blizzcon Photo (4)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-027.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-208" title="Blizzcon Photo (5)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-027-150x150.jpg" alt="Blizzcon Photo (5)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-026.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-207" title="Blizzcon Photo (6)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-026-150x150.jpg" alt="Blizzcon Photo (6)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-025.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-206" title="Blizzcon Photo (7)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-025-150x150.jpg" alt="Blizzcon Photo (7)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-024.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-205" title="Blizzcon Photo (8)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-024-150x150.jpg" alt="Blizzcon Photo (8)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-023.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-204" title="Blizzcon Photo (9)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-023-150x150.jpg" alt="Blizzcon Photo (9)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-022.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-203" title="Blizzcon Photo (10)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-022-150x150.jpg" alt="Blizzcon Photo (10)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-021.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-202" title="Blizzcon Photo (11)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-021-150x150.jpg" alt="Blizzcon Photo (11)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-020.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-201" title="Blizzcon Photo (12)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-020-150x150.jpg" alt="Blizzcon Photo (12)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-019.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-200" title="Blizzcon Photo (13)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-019-150x150.jpg" alt="Blizzcon Photo (13)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-018.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-199" title="Blizzcon Photo (14)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-018-150x150.jpg" alt="Blizzcon Photo (14)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-016.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-198" title="Blizzcon Photo (15)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-016-150x150.jpg" alt="Blizzcon Photo (15)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-015.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-197" title="Blizzcon Photo (16)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-015-150x150.jpg" alt="Blizzcon Photo (16)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-014.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-196" title="Blizzcon Photo (17)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-014-150x150.jpg" alt="Blizzcon Photo (17)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-013.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-195" title="Blizzcon Photo (18)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-013-150x150.jpg" alt="Blizzcon Photo (18)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-012.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-194" title="Blizzcon Photo (19)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-012-150x150.jpg" alt="Blizzcon Photo (19)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-011.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-193" title="Blizzcon Photo (20)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-011-150x150.jpg" alt="Blizzcon Photo (20)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-010.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-192" title="Blizzcon Photo (21)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-010-150x150.jpg" alt="Blizzcon Photo (21)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-008.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-191" title="Blizzcon Photo (22)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-008-150x150.jpg" alt="Blizzcon Photo (22)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-007.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-190" title="Blizzcon Photo (23)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-007-150x150.jpg" alt="Blizzcon Photo (23)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-006.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-189" title="Blizzcon Photo (24)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-006-150x150.jpg" alt="Blizzcon Photo (24)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-005.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-188" title="Blizzcon Photo (25)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-005-150x150.jpg" alt="Blizzcon Photo (25)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-004.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-187" title="Blizzcon Photo (26)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-004-150x150.jpg" alt="Blizzcon Photo (26)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-002.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-186" title="Blizzcon Photo (27)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-002-150x150.jpg" alt="Blizzcon Photo (27)" width="150" height="150" /></a> <a href="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-001.jpg" rel="lightbox[184]"><img class="alignnone size-thumbnail wp-image-185" title="Blizzcon Photo (28)" src="http://starcraft.org/wp/wp-content/uploads/2011/10/BlizzCon-2011-001-150x150.jpg" alt="Blizzcon Photo (28)" width="150" height="150" /></a></p>
<p>&nbsp;</p>
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		<title>Starcrat II: Heart of the Swarm FAQ</title>
		<link>http://starcraft.org/2011/10/22/starcrat-ii-heart-of-the-swarm-faq/</link>
		<comments>http://starcraft.org/2011/10/22/starcrat-ii-heart-of-the-swarm-faq/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 19:55:50 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[Starcraft.org]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=176</guid>
		<description><![CDATA[StarCraft® II: Heart of the Swarm™ General What is StarCraft® II: Heart of the Swarm™? Heart of the Swarm™ is the first expansion set to Blizzard Entertainment&#8217;s sci-fi real time strategy game StarCraft® II: Wings of Liberty™. Heart of the Swarm continues the epic story from Wings of Liberty with an all-new campaign that focuses [...]]]></description>
			<content:encoded><![CDATA[<img src="http://starcraft.org/grafx/sc2hots.jpg" class="topimage" alt="Starcraft II: Heart of the Swarm" />
<div class="bluehead"><strong>StarCraft® II: Heart of the Swarm™ General</strong></div>
<div class="blue">
<h3>What is StarCraft® II: Heart of the Swarm™?</h3>
<p>Heart of the Swarm™ is the first expansion set to Blizzard Entertainment&#8217;s sci-fi real time strategy game StarCraft® II: Wings of Liberty™. Heart of the Swarm continues the epic story from Wings of Liberty with an all-new campaign that focuses on Sarah Kerrigan, the former Queen of Blades. New multiplayer units and maps will also be included in the expansion, as well as new features and upgrades to the Battle.net® online platform.</p>
<h3>What features can we expect from the single-player campaign of Heart of the Swarm?</h3>
<p>Heart of the Swarm&#8217;s campaign will include approximately 20 new missions. Players will be able to evolve their swarms with unique, campaign-only units and abilities, and this evolution will happen in an organic manner befitting of the expansion&#8217;s zerg theme. As an example, zerglings can be induced to evolve the ability to split into broodlings upon death. Further evolution can yield specialized sub-species of zerglings such as the swarmling, a variant that spawns three swarmlings per larva at an almost instantaneous rate instead of the standard two zerglings. The fearsome raptor is another evolutionary offshoot of the zergling that has more health and the ability to leap short distances to quickly close the gap on an enemy.</p>
<p>Another aspect of Heart of the Swarm that sets it apart from Wings of Liberty is that Kerrigan will play a major role in each of the battles as a powerful hero. Over the course of the campaign she gains in strength as well as new capabilities. Players will choose what abilities to enhance and powers to use from mission to mission.</p>
<p>Heart of the Swarm will also include a wider variety of locations, or sets, for players to explore between missions. These sets change dynamically as players complete missions, giving players a sense of an evolving world as Kerrigan makes her presence felt throughout the galaxy. Fully voiced cut scenes will round out the cinematic gaming experience in Heart of the Swarm&#8217;s campaign, while a new array of achievements will unlock in-game rewards such as portraits and decals.</p>
<h3>Will there be any technical upgrades to the graphics engine?</h3>
<p>We&#8217;ll be making some improvements to the graphics, including upgrades to the look and behavior of zerg creep, as well as some changes that allow our artists to better showcase the new types of planets that Kerrigan will explore in Heart of the Swarm. We still plan to keep the minimum hardware requirements the same for this expansion set as they were in Wings of Liberty.</p>
<h3>What approach is the development team taking toward multiplayer in Heart of the Swarm?</h3>
<p>We&#8217;re very pleased with the state of multiplayer in Wings of Liberty. Over the past year, the metagame has evolved as players are continuously developing new strategies and counters, while we&#8217;ve tried to make measured changes to game balance through patches. However, we recognize that there are still areas for improvement. Heart of the Swarm gives us an opportunity to address some of those needs through new units and abilities, which we&#8217;re typically not willing to make outside of an expansion as they can have a serious effect on current tournaments.</p>
<p>With Heart of the Swarm, we&#8217;ve tried to locate the needs of each race and address them with new units and abilities. We&#8217;re also trying to maintain &#8212; and if possible, enhance &#8212; the uniqueness of each race. The goal with everything we create for multiplayer Heart of the Swarm is to add new dimensions of strategy and gameplay to competitive StarCraft, while maintaining balance and avoiding redundancy with existing units.</p>
<h3>What are some examples of new units, abilities, and game mechanics in multiplayer Heart of the Swarm?</h3>
<p>First, it&#8217;s important to note that units and abilities are still very much subject to change. What we&#8217;re showing at BlizzCon only represents a snapshot of where multiplayer Heart of the Swarm currently stands, and these are just a few examples of the new units and abilities coming in Heart of the Swarm.</p>
<p>For the zerg, the new Swarm Host will serve as a ground-based siege unit. When burrowed, the Swarm Host will spawn melee units that slowly move in a stream toward enemy units or structures. This will allow the zerg to apply pressure on entrenched enemy positions. We&#8217;re also testing a new ability for the Ultralisk, called Burrow Assault, which will allow them to more easily get into the fight on a crowded battlefield. This activated ability will allow an Ultralisk to dive underground, quickly advance underneath units, and pop back up to attack enemies.</p>
<p>The protoss will field an interesting new unit called the Replicant. This unit has one ability &#8212; to turn itself into any non-massive unit within the protoss player&#8217;s line of sight on the map. This means protoss will have the ability to instantly clone units like terran Banshees and Siege Tanks, zerg Infestors, and more. The drawback is that Replicants are very expensive to create. On the abilities side, the protoss will get a new energy-based Arc Shield ability on the nexus that will temporarily add shield and building armor to any structure, as well as a weapon that functions in a similar way to a photon cannon, doing 20 light damage to enemies. This new ability will help protoss players fend off unexpected drops.</p>
<p>The terrans will have some new tricks as well. The Hellion will be given a new ability to transform into a walking battle mech. In this alternate form, Hellions will move slower, but gain health and deal higher damage in a shorter spray of flame. Battlecruisers will get a short speed-boost ability (Redline Reactor), which will be cooldown-based. This speed boost should help these terran capital ships with positioning and engaging in late-game battles.</p>
<p>We&#8217;re also testing a new gameplay mechanic for maps: destructible rock pillars that can create a blockade on a choke point. These will allow players to close off pathways, block themselves into expansion bases, or protect scouts holding position on an elevated Xel&#8217;Naga watch tower.</p>
<h3>What changes will come to Battle.net with Heart of the Swarm?</h3>
<p>Our primary focus will be on getting our new Battle.net initiative, Arcade, up and running at some point around the launch of Heart of the Swarm. The mapmaking and modding community around StarCraft II has published tens of thousands of custom maps using the StarCraft II editor. One of our goals with Arcade will be to upgrade the custom map UI to better showcase the wide variety of great new maps and mods to players who are looking for fun new gaming experiences. We want players to be able to more easily find, rate, and sort through all the great custom maps that have been created.</p>
<p>For map creators, we&#8217;re adding even more tools for them to create compelling custom games. These tools will include a cinematics editor for players to create their own cut scenes, and a 3D model importing tool which will allow artists to bring their own models into the game for use in custom maps. These are just a couple of the improvements and new features we&#8217;re developing to better support the map-making and machinima community in their quest to create fun and compelling content.</p>
<p>Arcade will serve as a foundation for the StarCraft Marketplace we&#8217;ve talked about before. Eventually, Battle.net will include a commerce element that will allow mapmakers to charge a fee for their work. While there will always be a wealth of free content, we believe that allowing content creators to profit from their work will foster an environment for more complex and higher-quality custom maps. Our ultimate hope is that the StarCraft Marketplace will function and thrive in a similar manner as mobile &#8220;app stores&#8221; &#8212; providing tons of free and premium content for players, and a limitless source of entertainment through StarCraft II and Battle.net.</p>
<p>We do have other Battle.net feature upgrades and improvements planned as well, and we&#8217;ll have more details on those at a later date.</p>
<h3>Will Heart of the Swarm require players to own Wings of Liberty?</h3>
<p>For the regions that have a standard box business model such as North America and Europe, yes, StarCraft II: Wings of Liberty will be required in order to play the Heart of the Swarm expansion. For other regions that have alternative access models, we’ll provide details at a later date.</p>
<h3>How much will Heart of the Swarm cost?</h3>
<p>We typically don&#8217;t provide details about pricing until the game is closer to release. We do view Heart of the Swarm as an expansion set, so for the regions that have a standard box business model such as North America and Europe, we will price accordingly. For other regions that have alternative business models, we’ll provide details at a later date.</p>
<h3>Will there be a console version of Heart of the Swarm?</h3>
<p>StarCraft II: Heart of the Swarm is being developed for Windows and Mac. We currently have no plans to bring StarCraft II to any console platform.</p>
<h3>When is Heart of the Swarm coming out?</h3>
<p>It&#8217;s too early to talk about a specific release date at this point in time. As with all Blizzard games, our ultimate goal is to provide the best possible experience for our players, and we will take as much time as is needed to ensure that Heart of the Swarm meets the expectations of our players, as well as our own high standards.</p>
<h3>Will there be a beta test? When will it start? How can I apply for the beta?</h3>
<p>Yes, we do intend to run a beta test for Heart of the Swarm multiplayer. However, we don&#8217;t yet have an estimated time frame for the beta test. As with all Blizzard games, if you wish to be considered for testing, you can opt in by going to www.battle.net and logging in to your Battle.net account. Go to Account Management, and click on Beta Profile Settings to begin the opt-in process.</p>
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		<title>StarCraft II: Heart of the Swarm Fact Sheet</title>
		<link>http://starcraft.org/2011/10/22/starcraft-ii-heart-of-the-swarm-fact-sheet/</link>
		<comments>http://starcraft.org/2011/10/22/starcraft-ii-heart-of-the-swarm-fact-sheet/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 19:11:44 +0000</pubDate>
		<dc:creator>Neo</dc:creator>
				<category><![CDATA[StarCraft]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=170</guid>
		<description><![CDATA[StarCraft® II: Heart of the Swarm™ Fact Sheet Heart of the Swarm™ is the first expansion set to Blizzard Entertainment&#8217;s sci-fi real-time strategy game StarCraft®II: Wings of Liberty™. Heart of the Swarm continues the epic story from Wings of Liberty with an all-new campaign that focuses on Kerrigan, the former Queen of Blades.In the Heart [...]]]></description>
			<content:encoded><![CDATA[<img src="http://starcraft.org/grafx/sc2hots.jpg" class="topimage" alt="Starcraft II: Heart of the Swarm" />
<div class="bluehead"><strong>StarCraft® II: Heart of the Swarm™ Fact Sheet</strong></div>
<div class="blue">Heart of the Swarm™ is the first expansion set to Blizzard Entertainment&#8217;s sci-fi real-time strategy game StarCraft<sup>®</sup>II: Wings of Liberty™. Heart of the Swarm continues the epic story from Wings of Liberty with an all-new campaign that focuses on Kerrigan, the former Queen of Blades.In the Heart of the Swarm campaign, players will be able to evolve their swarms with unique, campaign-only units and abilities, and this evolution will happen in an organic manner befitting of the expansion&#8217;s zerg theme. Kerrigan will also play a major role in each of the battles as a powerful hero. Over the course of the campaign, she will grow in strength and earn new abilities, and players will choose which powers to enhance and use from mission to mission.New multiplayer units and maps will add new dimensions of strategic gameplay, and the expansion will include new features and upgrades to the Battle.net<sup>®</sup> online platform to improve the custom-game experience.</p>
<p><strong>Features:</strong></p>
<ul>
<li>Continues the epic story of StarCraft II from where Wings of Liberty left off</li>
<li>Approximately 20 new campaign missions</li>
<li>New campaign gameplay mechanics, allowing players to evolve new abilities and units for their zerg army</li>
<li>Go into battle with Kerrigan as she tries to restore her strength and regain control of the Swarm</li>
<li>New multiplayer units and maps, expanding strategic choice and gameplay depth for each race</li>
<li>Expanded features and functionality for Battle.net to improve custom-game search, and new tools for map authors to create even more epic custom games</li>
<li>New pre-rendered and in-game cinematics bring the story of Heart of the Swarm to life</li>
</ul>
</div>
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		<title>WoW Class Talent System</title>
		<link>http://starcraft.org/2011/10/21/wow-class-talent-system/</link>
		<comments>http://starcraft.org/2011/10/21/wow-class-talent-system/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 01:52:46 +0000</pubDate>
		<dc:creator>Vhaeraun</dc:creator>
				<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[World of WarCraft]]></category>

		<guid isPermaLink="false">http://starcraft.org/?p=156</guid>
		<description><![CDATA[&#160; WoW has always been about change.  Burning Crusade came around, and we got to fly for the first time.  Wrath came out, and we were allowed a glimpse into the world of the awesome Death Knight and grew quite intimately aware of just how powerful Arthas was.  Cataclysm came, and the world was ripped [...]]]></description>
			<content:encoded><![CDATA[<img src="http://starcraft.org/grafx/wowp.jpg" class="topimage" alt="World of Warcraft: Mists of Pandaria" />
<p><img class="aligncenter size-full wp-image-104" title="screenshot.309" src="http://starcraft.org/wp/wp-content/uploads/2011/10/screenshot.309.jpg" alt="" width="700" height="395" /></p>
<p>&nbsp;</p>
<p>WoW has always been about change.  Burning Crusade came around, and we got to fly for the first time.  Wrath came out, and we were allowed a glimpse into the world of the awesome Death Knight and grew quite intimately aware of just how powerful Arthas was.  Cataclysm came, and the world was ripped apart.  Cataclysm also brought some heavy changes to the talent system.  While the talent system has always been in limbo &#8211; some patches would bring game-breaking abilities to some classes, while destroying another class&#8217;s ability to play &#8211; it has been pretty standard: A couple dozen points put into skills/abilities that power your character.  Indeed, without talents, characters would be very underpowered.</p>
<p><span id="more-156"></span></p>
<p>With Mists of Pandaria, Blizzard is bringing a new look at talents, possibly making the game more friendly to choosing one&#8217;s own build.  The time of talent trees and cookie-cutter builds is coming to an end, with the complete removal of the old talent tree system we&#8217;ve grown to know and learned to tweak to our own ideas.  The point of doing so is to give players the spec-defining abilities while allowing the player the freedom of choice that was so lacking in the old system.</p>
<p>&nbsp;</p>
<p>At present, each talent is designed to give players the ability to customize their characters according to their preferred play style, without pigeon-holing them into certain talents.  The good thing about this is that it means characters of a certain spec will always have the proper abilities, while allowing each player the ability to freely alter their character according to the talents.</p>
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<p>Unlocking a new tier every 15 levels, each tier will have 3 possible talents to choose from.  These will range from movement speed increases and survivability boosts, to reducing the cooldowns of certain situational abilities (Hand of Protection, for example).  Additionally, gone are the days of buying talents and having to spend thousands of gold on respecs.  Talent selection will instead become toggle-based.  For each tier unlocked, players will receive one talent point to spend, resulting in a total of 6 talents allowed at level 90.</p>
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<p>Even after talents have been selected, players will be allowed to change them whenever they like &#8211; perhaps they decide a different talent would be more fun, or apply more appropriately to a given situation &#8211; simply by selecting the new talents and applying the changes.  Individual talents can be changed, or the full set can be switched on the fly.  While re-talenting may be locked out during combat and may incur a slight fee, it still allows far more freedom than the current system.</p>
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<p>So, if the devs are removing talent trees entirely, what happens with spec-based abilities, like Hammer of the Righteous and Circle of Healing?  At level 10, players will be allowed to choose their preferred spec and receive a spec-based ability.  As they then level up, they will receive a variety of class and spec-based abilities at set intervals.  The spec abilities will be comprised of old talents that define that particular spec, as well as former class-based abilities that not every spec needed.  Furthermore, these abilities will appear immediately in the player&#8217;s spellbooks upon reaching the required level, eliminating the need to run back to town to train a useful ability, allowing the player to continue what they were doing in the field.</p>
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<p>I look forward to seeing how this change affects the game.  I can see this being a hot-bed topic amongst WoW enthusiasts, so once more info on this topic is known, I resolve to bring it straight to you.</p>
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