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The 2nd installment of "Quantum Post" is now available. This time we take a look at Patch 5, Rob Pardo's remarks on Blizzard's game design philosophy, the current Zerg sound effects, and some interesting comments on custom mapping possibilities. More ▶
Zerg air... too good? Zerg Mutalisks have remained relatively unchanged from StarCraft 1 to StarCraft 2. But everything else that deals with them has changed! Terran no longer have Science Vessels nor their splash damage spell Irradiate. Protoss still have Archons, but they have been nerfed so that they deal bonus damage to biological units, but no longer do they deal splash damage. More ▶
PCWorld, a longtime running computer magazine, has posted online a top 10 countdown of video game villains. Our oft-overlooked Sarah Kerrigan, the infamous Queen of Blades, has been named as the tenth most vile villain in video gaming. More ▶
i dont get how kerrigan isnt number 1, she only killed off more than half of all the heroes in starcraft 1 and totally backstabbed all of them in the process of killing her own master (the overmind) while taking control of all of the zerg. aaand she used to be a goodguy. and is that a model of non-infested kerrigan from starcraft 2? but how is that possible?
Sephiroth as 1? REALLY? Why? He's the single-most overrated villain of all time. What did he do? Kill a flower girl and walk through fire? Whoopdie-fuckin'-doo. I'm sorry about the rant, I usually don't do this, but seriously people, GET OVER IT!
In other news, happy to see Pyramid Head on there, and finally Kerrigan gets some widepsread acknowledgment.
Hey everyone, it's time for a small contest to get you all thinking and laughing! Every so often [We haven't decided how often yet... depends on you guys!], we will post a StarCraft-related picture. Your job is to send in funny captions that apply to that picture. The top caption(s) will be featured in the following news post. More ▶
In a recent lecture held Thursday at GDC, Rob Pardo took some time to convey his thoughts on design philosophy and how it has shaped the way Blizzard has created its games over the past decade. He offered many trials and tribulations his development studio has faced and how other companies can learn from their lessons when designing games for the future. Although many understand Blizzard's main un More ▶
It's interesting to see Pardo talking about his remorse at their inability to really include the heroes and intertwine them into the core gameplay in SC:BW. Though it makes sense, you'll see that at any company where they are able to look back years later and reflect on improvements / changes they would've liked to have made.
A StarCraft version of Pac-Man, where Pac-Man is a Dark Templar and the ghosts are Science Vessels. More ▶
Blizzard recently took time out of their busy schedules to answer some of the community's more pressing concerns regarding the beta and we were left with some very interesting information. More ▶
Blizzard has sprung a fifth update to the StarCraft 2 Beta on us! This time we see substantial balance changes brought to the Zerg, a massive change to slow down Warp Gate rushes from Protoss, and some bug fixes. Full patch notes after the More link. More ▶
Here is my Siege Tank model in siege mode and tank mode. I tried to be as accurate as possible to the SC1 tank sprite abeit with a few minor additions like the machine guns and the ladder at the front.
However, for the textures I was inspired by the color scheme of today's Abrams tanks in their desert brown color. So this is a Siege Tank fit for somewhere like Korhal :D More ▶
However, for the textures I was inspired by the color scheme of today's Abrams tanks in their desert brown color. So this is a Siege Tank fit for somewhere like Korhal :D More ▶
I'd have to agree with HangingDeath a bit, the one thing out of this model that I might change is those stabilizer arms, the way the bottom is just flat metal and the stubby little claw things would do their job on a flat surface, but something more interesting would be cool; like all the little claws looking like the stabilizer legs on this, or something.
http://www.freepatentsonline.com/6705644-0-large.jpg
Still, this is an OUTSTANDING model, with OUTSTANDING texture work. It's faithful to the original yet realistic in design. I will always love your tanks. :)
Thanks guys. Yeah the stabilizer pads are a wee too small to possibly hold the tank in place. But they're the biggest I could make them without them blocking the tracks. I might be able to modify them once I render this model with a background.
@Vezer: Yeah a tank from the future would probably need some form of defense from close-quarters infantry :P
Tomorrow, Blizzard will once again be holding a Developer Chat utilizing Twitter. This time though, it will be about StarCraft II and feature answers from Dustin Browder and Chris Sigaty. Read more to see how to follow along / ask questions. More ▶



